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Students respond to violence in video games
By Dan Cook Studies of aggression as result of violent video game playing have failed to prove that playing violent video games have any implications for the user related to aggressive behavior. Studies conducted by University of York, United Kingdom and St. Petersburg University, Russia looked at violent video game physics and non-player character tactics. The first study tested whether making rag doll physics in the game had any impact on the players aggression. Rag doll physics are the way in which the enemies would respond to being hit, by replicating the physics of the enemy characters to that of reality. The second test looked at non-player characters (automated intelligence enemies) and whether the way they responded to the real player had an impact on the players aggression. There were multiple phases in which the player encountered enemy non-player characters that responded with different levels of intelligence, such as incorporating strategies such as killing team leaders or flanking as means of implementing more aggressive maneuvers. When interviewing Brielle Douglas, Junior Gonzaga University, whether video games should be regulated more strictly she said stated, "I feel as though game ratings such as rated M are great ways to determine whether a game is suitable for someone. You need to have an ID proving you are an adult to purchase some excessively violent games, which I think is good cause it keeps them out of the hands of children. On the other hand, I believe that the increased availability of downloadable content on the App Store and from websites such as Steam make it difficult to enforce age restrictions." Additionally, when asked whether or not video games impact ones aggression Brielle said, "Excessive gaming probably has a negative impact on aggression but not the type of gaming where you are just hanging with the bros. If you are addicted to video games it could probably make aggressive tendencies worse and desensitize children." From surveys we gathered using surveymonkey.com we determined that Gonzaga students and Facebook users that answered the survey believe there is a correlation between video games and violence in real life. A majority of respondents also said they felt there should not be more rules for violent video games. This suggests that although they believe there may be a correlation between violent video games and violence in real life that people believe our currents regulations on violent video games are adequate. Surprisingly, a substantial number of people that took the survey also answered that Grand Auto and Call of Duty were ranked a four on a scale of one to five. One being the least violent and five being the most violent. This is surprising since Call of Duty and Grand Theft Auto seem to be talked about as two of the more violent video games that exist. In Grand Theft Auto, the story line consists of the character being a criminal and the the user has the freedom to kill police, use prostitutes, and go on bank heists. If games such as Grand Theft Auto and Call of Duty are only ranked a four there must be more violent games that exist, or people believe they are not as bad as other games. Work Cited: Zendle, David. “Behavioural Realism and the Activation of Aggressive Concepts in Violent Video Games.” Entertainment Computing, Elsevier, 23 Oct. 2017,
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